Thursday, 4 September 2014

Design Brief


In order to effectively determine the overall aim and construction of the game a design brief has been completed. This template has been provided by my supervising teacher.

Design Brief

Audience
The target audience for this game will be aimed at a more universal market and the game can be enjoyed by adults and Children alike. This is due to it's simplistic yet engaging nature that is similar to popular games such as Flappy Bird or Jetpack Joyride.


Product
The final product will be a fully functioning app that can be played either on a mobile, tablet or desktop. The final product will also have the potential to be placed onto the app store and therefore have a wider playing audience.


Objective
The overall objective of the project is to create a working app that can be submitted and marked by the supervising teacher. This app also has the objective of providing the school community and the developer with more outreach if the app is to be uploaded to the app store.


Tone
The tone of this game will be friendly and entertaining with engaging characters and plot/story line as well as giving an open atmosphere to encourage player of all ages to participate.


Style
The game is to be set in the steampunk genre and will thus follow the style of the genre. Steampunk is a sub-genre of science fiction that typically features steam-powered machinery and thus the main objective will be to dodge flying gears from such a machine.


Code Features

Prompts
The User will be prompted with the option to enter/skip the help page. This makes sure that the user isn't being forces to continuously read the instructions each time as well as ensuring the game does not start without them being prepared.


Inputs
There is little input for this game, As the game is to be created through touch develop the user will be required to input their log in details in order to save their score.


Outputs
The main output of this game is the score the player receives once they finish each game, this score will be saved if it is higher that the high score. (this will be set as a variable)

User Interface
The User Interface for this game will consist of a menu page with the option to enter the help page or the game. 

1 comment:

  1. I agree with you that there is little input, however the input that there is also includes the touch to activate the player and the direction they need to run in to avoid the cogs.
    You have not mentioned that the code uses a sprite sheet which effectively is an array of sprite images. This makes the code run faster and more effeciently.

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